Your spatial development toolkit

Inspect, debug, and tweak code, directly from your headset.

Building for the spatial web has never been easier.


threejs v161

THREE.TextureLoader: Failed to load texture at path/to/texture.png: 404 (Not Found)

{ isHover: true }

THREE.ShaderMaterial: Use of 'defines' is deprecated, use 'onBeforeCompile' instead.

[ XRInputSource, XRInputSource ]

isVR: true

Entity mr-model
TODO: alt text

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Get the VSCode extension

Just pair your headset, and start developing!

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Magic discovery

No need to juggle IP and certificates. Secure, local peer-to-peer connection between VSCode and your headset.

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Develop faster

Inspect Three.js objects, monitor performances, and view console logs seamlessly.

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Last-mile editing

Tweak code directly within your headset while debugging for a painless experience.

Coming soon

Follow our progress

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Follow and discuss our daily progress on Discord

Join us on Discord

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We regularely post demos, experiments, and more.

Watch on YouTube

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Listen to our dev log and our thoughts on the space

Listen to the podcast

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Streamline your flow

Testing your project in headset has never been simpler. Install the VSCode extension, visit Quest app, and start testing more efficiently.

Build together

Collaborate directly with your team, in headset. Write code, drag and drop objects, manage assets. All you need is a headset and a bluetooth keyboard.

Coming soon


Publish in a pinch

When you're ready to ship, or just need some feedback, you can share a link or publish to your own domain. Our storage is also optimized for 3D assets.

Coming soon